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    COMMS CHATTER (11/10/2016)

    posted in Elite Dangerous News on Tuesday, 11 October 2016

    Hi Commanders, here’s the weekly roundup of community chatter! We assure you, no [REDACTED] Overlords were involved in the creation of this article. CMDR Aekzo nearly took himself out of the equation… along with his ship and very nearly the capital ship… when he attempted this jump; For Science! /u/CmdrTheseusRorschach posted a new video to /r/EliteDangerous titled, “No time”. We can definitely say that it’s worth taking the time to watch it. Ultra. Ultra. Wide. Super. Letterbox. A glorious 37 seconds of “whoa dude” and marveling at the smooth piloting skills. Posted by forrest4trees on YouTube. While Forrest4trees was enjoying the video inside, something of an epic scale was occurring outside. CMDR Silver Blade shared a quick video clip of himself and his fellow commanders driving out the Federal force from Merope. Basking confirmed.   CMDR Darkrun took in the sights of a pulsar in 2.2 beta at the Qwent Research Base a couple days ago. CMDR Joppofiss is onto Galnet and its similarities to something a little alien... CMDR Mat2596 recently made a new poster showing some support for the Feds in the Pleiades! Last but by no means least we give you “Behind the Veil” by /u/Sessine.

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    Gamescom 2016: Day Four - Complete

    posted in Elite Dangerous News on Sunday, 21 August 2016

    Gamescom 2016 is complete! You can watch the livestreams back on our official YouTube channel. You can also watch David Braben’s interview in full on our channel now, and see our Gamescom 2016 YouTube playlist for all the individual videos shown throughout the week. Thanks to everyone who watched throughout the show, you really made it a special experience for us all! We can’t wait to show you even more of The Guardians (2.2) in the coming weeks. Day One Day Two Day Three  

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    Gamescom 2016: Day One - Complete

    posted in Elite Dangerous News on Thursday, 18 August 2016

    Day one of Gamescom 2016 is complete! You can watch the livestream back on our official YouTube channel, but keep reading on to find out about some of the highlights we spoke about over the two livestreams. Remember to come back every day to stay up to date on all of the latest Elite Dangerous news straight out of Gamescom.   Passengers – Hop On Board Visit Starport Services after the launch of 2.2 Guardians and you’ll be granted access to the new Passenger Lounge. Here you’ll be able to view and accept passenger contracts that are available. At most starports you’ll be able to pick up simple bulk passenger contracts, where you’ll take large numbers of passengers from one starport to another… It’s simple work, but it pays well.  You may need to ferry refugees away from a system that’s locked in deadly warfare, or move medical experts to a system to help dying inhabitants. You may need to move security teams to assist unruly citizens, or sometimes move those whose intentions are unclear. Ships like the Beluga are dedicated to passenger-based activity and will be able to fit the facilities to carry more passengers at a time than other vessels, as well as accommodate VIP passengers with upgraded luxury cabins.   Beluga Whale by name, whale by nature, the Beluga is one of the largest ships in the game. As a specialised Passenger Liner the Beluga has multiple module slots that can accommodate all types of passenger cabins. Well armoured, and decently quick for such a large civilian ship, the Beluga has a similar speed to the Hauler. When escorting passengers across the galaxy you’ll need defence, so the Beluga has 6 utility mounts and 5 medium hardpoints. The Beluga has plenty of mid-range sized internal slots (4 threes, 1 four, 2 fives and 4 sixes). The Beluga can fit a size 7 FSD, but it’s a very heavy ship so it’s more suited for multiple jumps rather than giant leaps.     Very Important People At service-based starports you may be able to pick up these VIP passengers. These are wealthy individuals with exacting accommodation requirements, willing to pay big if your ship is meets their tastes. But be aware, they also have their own traits that may end up causing complications for you en-route.   Safety First When carrying passengers, you’ll have a responsibility to keep them safe. If they get perturbed, or upset, they’ll hop into the ship’s escape pods and leave you with no pay, and end your contract immediately.  The same goes for if your ship is destroyed, so you won’t end up feeling too guilty when you’re accidentally shot down by a well-meaning bounty hunter. If you take too long on any mission, your passengers will become increasingly bored, and eventually leave you of their own accord… so unless they want to, you probably won’t be able to take them on what would be a simple trip from one system to another, via a detour to Sagittarius A*...   I can show you the world The galaxy is full of many wonders… nebulae, neutron stars, black holes, historic battle sites and more.  The Pilots Federation has listed hundreds of new sites of importance, and Commanders can now visit these areas, scan them and return to any starport for a reward.  For those interested in seeing everything… the must-visit list just got that little bit longer. Missions can also lead you to tourism sites, too.  VIPs passengers may want to see some of these tourist spots up close – will you have enough time to indulge their desire for detours to these beautiful places, whilst still ferrying them to their final destination in time?   My way or the High Way - Route Plotting In 2.2, Commanders will now have the option to apply any current filter that's in the game to the route plotter. This has huge implications for every Commander, no matter how you choose to blaze your own trail. If you are an explorer you can make your route plotter only pick out stars you’re able to scoop fuel from, if you’re a new starter you can pick systems that are secure, or if you’re looking to cause some trouble (or if you have already) you can do the opposite and make your route plotter only pick out systems that are in Anarchy. The Route plotter will always pick the best route closest to the filters you’ve applied, but it will still complete the route for you if it’s not possible to fill the entire route with the exact criteria you’ve specified.  The plotter will update as you select and deselect filters, altering your route in real time on the screen. The plotter still keeps in mind the plot option you've selected – economical or fastest.  

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    Community Spotlight: Black Birds Squadron

    posted in Elite Dangerous News on Monday, 13 June 2016

    The Wildcard phase of the Dangerous Games is now underway... to help you decide who to help get in to the Dangerous Games finals, and be in for the chance to become a power in Elite Dangerous, we're running a series of community spotlights all about the Wildcard groups.  Note - the winner of the Dangerous Games would work with our developers to encorporate their Power into the game... the lists supplied below in this interview are just the wishes of the group, and not what the final benefits they would have if they were to make it through the Dangerous Games.   Community Spotlight: Black Birds Squadron   Where does your group come from originally? Around 2870, during the war against the Thargoïds, rich manufacturers and traders coming from the Alliance, Empire and Federation, decided to create a secret group of lawless mercenaries, and to give them unlimited money and support. They expected results against the Thargoids, who represented a major threat to humanity... and to their own interests. That was the origin of the Black Birds Squadron. The worst hamstring-cutters all over the Galaxy were recruited in prisons, and these pilots risked their lives to earn huge amounts of credits. They gradually became expert in extreme combat situation - elite pilots, especially dangerous since they were hidden. In May 3245, they have been outnumbered by a technologically advanced enemy. The Black Bird's Head Quarters, whose name was "The Nest", was destroyed; Samson, their main base, fell into the hands of the Thargoïds. Within a few years, Black Birds' History was no more than a legend. But the group manage to secretly survive. In March 3301, Unknown Alien Artefacts were discovered. It was time for the Black Birds to rise from its ashes to carry out its duties once again: defend mankind againts the alien threat (thargoids or not). What is your group all about? What are your fundamental goals? Reckless combat against Aliens is rooted in the Black Birds Squadron's DNA. We do fear pain or death. According to a legend, when a Black Bird pilot dies and is not missing in action, his corpse is placed in his cockpits'ship and the others Black Birds shoot at it. A Black Birds has to be killed in action, and must not die elsewhere. Everything in our group is about fighting against the alien threat. As we say from the beginning: "we are the Black Birds. We are the Frontier between human being and aliens. we are the dark and dangerous keepers of this wall". Do you have a narrative around your group? Everything that we are doing in game is RP-based. Story-telling is everywhere: events in the Black Birds controlled systems, Galnet news, official missions. The storyline is recorded on our website. We try to shape our stories so that they fit with the official Elite Dangerous lore. If you are interested, chronicles are available on our official website (now only in French, later in English). Why should you make it to the final of the Dangerous Games? Why should people help you in the games? The choice is clear: when you support the Black Birds, you prepare to struggle against a possible alien invasion. Our pilots are mercenaries, but they have been chosen for their combat skills. They are not afraid to make the ultimate sacrifice for our cause. When some people are satisfied with analysing the menace, the Black Birds fit their ships and chose weapon loadouts, with the help of the Technodons, unpleasant but awesome mechanists. If you're a trader worried about your cargo, or even an explorer anxious about your hard-to-find datas: do not hesitate to trust the Black Birds, they alone will protect and save you from your enemies. What would it mean to you and your group if you did make it in to the final of the Dangerous Games? It would be a surprise but also the proof that David can defeat Goliath, as it is written in an ancient book from Earth. We are small and independant but we have the will and the strenght of a giant. If you were to become  a Power, what sort of power would you be? It would be a weapon designed by our scientists to defeat thargoids but effective against human technology as well. Our lab in Shangdi has gathered Alien artifacts and uses them to create special ammunitions. These little ones can go through ship hulls and disrupt internal modules. But beware, il you use them too long, they could have side effects on your modules too. As we say in French "aux grands maux les grands remèdes", that means "desperate times call for desperate measures". Who would you support if you were going to support someone else in the games? We are the Black Birds, we are independent and opportunist pilots. We'll choose the ones who'll serve primarily our own interests. In the past, we already have received support from other factions, for example during the construction of Obsidian Orbital, in Maia If there’s anything else you want to tell the community about, now’s the time to do it…  We are a group of passionnate gamers who enjoy playing Elite, fighting and telling stories. If you share this passions with us, you are welcome to join us give your support to the Black Birds Squadron. Do not hesitate to visit our website and our forum (some of us can speak English). There is still a lot of secrets to find about us, and about the formidable French Coalition.

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    COMMS CHATTER (30/03/2016)

    posted in Elite Dangerous News on Wednesday, 30 March 2016

    Clear for takeoff! The Distant Worlds Expedition is off again, 56,000 lightyears from home. Original video by SomethingVeryAwesome  

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